How To Create And Release Your Own iPhone App

If you’ve come across this article whilst in search of intricate details explaining how to manually create an iPhone application, you’re going to be a little bit disappointed. However, if you want to find out how to create and release an iPhone app without getting your own hands dirty, it’s most definitely your lucky day. You see; this game is all about knowing which elements of your idea to outsource, and which to deal with on your own. So, unless you’re a whizz on your computer, the technical design stage is probably a little beyond your own capabilities, but that doesn’t mean you can’t head-up the project and keep the largest share of profit made from your concept.

With this in mind, spend the next three or four minutes reading through the short guide included below, and you should come away with a better understanding of how to make this dream a reality. At the end of the day, iPhone application development is hardly rocket science, and everyone should be able to make money from it if they take the right approach. How do I know all this? Well, don’t tell anyone, but I’ve been involved in this industry for around 3 years, and in that time, I’ve made a healthy profit.


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Identify The Need For An Application

If you really want your app to take off, and you want to achieve millions of downloads, you’re going to have to spend some time identifying a gap in the market. This gap should be for a common problem, but for which nobody else has seen the potential. For instance, I always have trouble waking up in the morning, so one of my applications is designed to call my boss and put him on loudspeaker if I fail to get out of bed with my alarm. Do the see the potential in this? I obviously don’t want to speak to my boss whilst still in bed in the mornings, so it encourages me to start the day. This has proved popular because many people have the same problem.

Find A Good Freelance Developer

There are some pretty amazing freelance websites online these days, so finding someone with vision who’s got the ability to design your app should be simple. Also, as freelancers tend to bid for work, they probably won’t break the bank. I think I pay around £200 for a decent application, which usually takes a day or two to produce. Once you have the finished product, make sure you get in touch with patent and trademark attorneys like London IP to start the ball rolling on any cover your product may need.

Release It Through Your Own Website & The Apple Store

There are usually a number of hoops you’ll need to jump through before submitting your app to the Apple Store, but all the relevant information can be found freely online. I believe there is a fee of around £99, but this will be easily recouped by only a few hours of sales in most circumstances. After this is done, you need to concentrate on advertising. However, don’t plough thousands in just yet, as good quality apps with a purpose tend to promote themselves rather effectively.

Now you know how to go about creating and releasing an iPhone application for profit, what’s stopping you from getting started straight away? The chances of your first release achieving millions of downloads are slim, but keep at it, and you never know…

Catch you later guys!


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